This is different from the telefrag damagefactor. Makes the actor only visible for a certain class.įorces the Player class to use a certain skin when the weapon is selected.Ī separate damage factor for the initial spawn frags with maps lacking player starts. VisibleToTeam 1 would make this actor only visible for the second team in TEAMINFO (default Red indexes start at 0 and 255 means not on a team and is set by default). Makes the actor only visible for a certain team, i. Possible values are DoubleDamage, DoubleFiringSpeed, Drain, Spread, HalfDamage, Regeneration, Prosperity, Reflection, HighJump, Speed25. Sets what the rune does, similar to Powerup.Type. Example: Player.MaxSkinSizeFactor 3.44, 1.68 //This is also the limit for default skins. LimitedToTeam 1 would assign this class to the second team in TEAMINFO (default Red indexes start at 0 and 255 means not on a team and is set by default).Īdjusts player skin size limits. All enemies are custom made with new art, attacks, sounds and abilities. Plays the specified announcer entry when the item is picked up.įorces the Player class to a certain team, i. Angelic Aviary v1.3 (Eviternity II edition, new angels) Updated 12/29/23) Angelic Aviary is an enemy replacement mod that pits Doomguy against the forces of heaven beautiful angelic warriors bent upon freezing the earth solid and incorporating it into heaven. Seems to have something to do with accuracy and precision medals. Limited Useįlags the actor as base/super health/armor, used by bot scripting. This weapon is not given in the Last Man Standing game mode. WeaponsĪllows the weapon to be used while in respawn protection. InventoryĬauses the item to respawn in survival, even if respawn items is off. Only use it on actors that are always invisible and don't block the movement of players. Therefore, spawning or manipulating these actors does not need network bandwidth. The clients don't spawn such actors, only the server does. Used in conjunction with the flag to make the player score a point if he/she is holding the flag/skull item. Players using a class with this flag enabled won't be identified when looked at. Only use it if you know what you are doing! Spawns the actor on the clientside no matter how it is spawned.Īctors with this flag are not assigned a network id when spawned. This only works for things on the map startup, meaning it will not affect newly spawned actors. A_FireRailgun (Zandronum) (exists in other ports, but behaves differently).
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